Originally Posted by 1varangian
This post demonstrates perfectly why combat needs more visual feedback on what AC means.

Those are not misses most of the time.

It's mostly armor reducing the damage to zero.

It's shields deflecting attacks.

Sometimes it's clean misses. But only this is shown in BG3.

Hitting for 0 and 10 against 30HP (D&D) is the same as hitting for 100 and 100 against 600HP (DOS).

The higher variance when hit or miss streaks happen is something that is a part of the system and you either like it or you don't. But they really don't have to show the misses only as PCs being incompetent.

Nicely said.
I saw this implemented beautifuly in Pathfinder Kingmaker. There is several animation for a 0 damage attack (which is really the correct way to call it). Sometimes you dodge, sometimes it just get blocked by armor. And it doesn't feel as frustruating.