Yes, I mentioned in the initial post that the enemies missing is as bad as the player missing. If there's a checkbox to toggle this feature, it would apply to both - enemy and player would always hit each other with some damage dealt, even if it's just 1 based on disadvantage or dice rolls etc. I felt I had too many easy wins from some giant, hard-hitting boss type enemy 'critical miss' a near-death character. It lessened the impact of the victory.
I also think the enemies should possibly be able to revive their own as the player can. But maybe that's not D&D either?
I just think some people could care less if it's D&D, and some people obviously care very deeply if it's D&D. And both should have the options to make the game more or less D&D with a few simple configuration options at the start of the game.
I mean, some people are clearly not happy with anything in the game being D&D. So maybe give them the option to force the game to be more like how they would see it - again, as long it's all about choice.