Quite extensive survey, well done.

I see a big theme is 5e by the book vs Larian's interpretation/adjustments "house rules".

Playing Solasta I think in general we feel they are tighter to 5e, which is nice, but lets talk about some of the perils that have been echoed in other tactical TB games over and over and that is things like an "abundance of misses".

Sitting at a table and having misses you sort of laugh it off as a group, "oh shit!", it is slower moving, even though you missed the anguish hits the senses differently because of your surroundings. Your next bud and thinking "I got your pack, let me show you how it's done", you feel this.

In a pc game you quickly realize how random a 20 die is, you are "alone" playing all your guys in a sense are you so you can't laugh it off with others (less coop), then recalling other similar game forums on how gamers put games over the grate with complaints of miss miss miss, the game is all RNG, I hate that! talk. So I feel a lot of these questions plays into this thing here and it is delicate. Possibly the proverb of "careful what you wish for".

A newer thing for me is a 20 die roll for dialog choices in games, both games have them and one can see that is going to cause a ruckus in forums or save scumming. I wanted to ask this to the NPC, but I can't because a 20 die failed, things like that. Not sure that is going to go over well for the masses.

Last edited by Horrorscope; 23/10/20 05:48 PM.