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Originally Posted by Orbax
I didn't understand the targeting system question. Took it!



My most hilarious experience with the targeting system was the phase spider cave. I left every one of my heros except for 1 at the entrance to the cave. I snuck all the way back into the cave to retrieve a gem. it removed me from stealth for picking it up and immediately put me into combat. Well I just bonus action stealthed again lol. But the spiders were all locked into combat with my group that was at the mouth of the cave now. So Turn by turn I made my way back with my sneaking character.... dashing moving and hiding while every little spiderling ran to the front and every other spider just kinda walked around. All because it threw people who were essentially 200 meters away, into combat

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Originally Posted by Sludge Khalid
Originally Posted by Duriel15
I've found that pretty much every fight you need to carefully plan and position your party beforehand expecting things to go wrong or it's basically 1-2 round TPK. Wander up to the goblins outer wall and start a fight? You're done for. Wander up to the Githyanki patrol and start a fight? Also done for. End up in pretty much any unexpected fight and chances are you're done for. This is in large part due to the games action economy and the insane amount of ground effects. If you don't win the initiative roll, or preplace all your party members in the most advantageous, ie high ground, locations fights are usually super one sided.

The number of times I've started a combat only to have 3-6 aoe bombs/arrows dropped on me before I can move is sad. Specially when you're talking lvl 1-4. I could understand this in more late game. By that time you have higher stats to be able to withstand a barrage like this or other ways of mitigating the effects. I really wonder how they are going to, if they even plan to, implement counter spell.



You’ve translated how I feel about combat in general. The way it’s expected to be is always by using your infinite line of sight granted by the game to foresee the odds by properly positioning your characters. Do in think it’s tactical thinking? Maybe. Do I think it immersive? Definitely not.

I like to mention the spider matriarch. I was walking carelessly through the cave and then the initiative rolled. I though - “ok, more than 100 hp, it’ll be tough but who cares.” Then out of sudden those spiderlings started to hatch and I was without spells slots from the very beginning. Died.

Then the second time I was already aware of the monsters in the surroundings. I’ve placed my rogue to lure one by one and I dealt with the boss. Also, I’ve took a long rest to replenish my spells slots. Didn’t used the shove or the web burning strategy to kill it. Didn’t even kill the eggs before the battle. I won, but there was this bitter taste in my mouth that I’ve cheated the system. In the end, this battle was less fun than simply beating the imps in the very begging of the game.

Summarizing, I don’t want to know about the boss position to try it again using a better strat. I really wanted that battle to be unique.



I really do understand where you are coming from. I would simply say that this is how Larian does it and not everyone is going to feel the way that you do, nor are they going to care as much about changing some of the D&D rules. For example, I liked that fight with the Matriarch and it would have been far less interesting without the eggs hatching.

This game has a lot of constituencies and it's probably impossible to make everyone happy. Maybe best to make everyone a little bit unhappy to find the sweet spot.

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Originally Posted by Dulany67
Originally Posted by Sludge Khalid
Originally Posted by Duriel15
I've found that pretty much every fight you need to carefully plan and position your party beforehand expecting things to go wrong or it's basically 1-2 round TPK. Wander up to the goblins outer wall and start a fight? You're done for. Wander up to the Githyanki patrol and start a fight? Also done for. End up in pretty much any unexpected fight and chances are you're done for. This is in large part due to the games action economy and the insane amount of ground effects. If you don't win the initiative roll, or preplace all your party members in the most advantageous, ie high ground, locations fights are usually super one sided.

The number of times I've started a combat only to have 3-6 aoe bombs/arrows dropped on me before I can move is sad. Specially when you're talking lvl 1-4. I could understand this in more late game. By that time you have higher stats to be able to withstand a barrage like this or other ways of mitigating the effects. I really wonder how they are going to, if they even plan to, implement counter spell.



You’ve translated how I feel about combat in general. The way it’s expected to be is always by using your infinite line of sight granted by the game to foresee the odds by properly positioning your characters. Do in think it’s tactical thinking? Maybe. Do I think it immersive? Definitely not.

I like to mention the spider matriarch. I was walking carelessly through the cave and then the initiative rolled. I though - “ok, more than 100 hp, it’ll be tough but who cares.” Then out of sudden those spiderlings started to hatch and I was without spells slots from the very beginning. Died.

Then the second time I was already aware of the monsters in the surroundings. I’ve placed my rogue to lure one by one and I dealt with the boss. Also, I’ve took a long rest to replenish my spells slots. Didn’t used the shove or the web burning strategy to kill it. Didn’t even kill the eggs before the battle. I won, but there was this bitter taste in my mouth that I’ve cheated the system. In the end, this battle was less fun than simply beating the imps in the very begging of the game.

Summarizing, I don’t want to know about the boss position to try it again using a better strat. I really wanted that battle to be unique.



I really do understand where you are coming from. I would simply say that this is how Larian does it and not everyone is going to feel the way that you do, nor are they going to care as much about changing some of the D&D rules. For example, I liked that fight with the Matriarch and it would have been far less interesting without the eggs hatching.

This game has a lot of constituencies and it's probably impossible to make everyone happy. Maybe best to make everyone a little bit unhappy to find the sweet spot.


That’s right. In the end a 8 for everyone is better than a 5 for some and 10 for the others.

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Update

https://docdro.id/ZTA1llB


REPORT (111 respondents) - 9.3 p.p error margin so far - Please, aid us to reach 500 respondents at least to get a 4p.p error margin - POPULATION - LARIAN FORUM


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So, How do you participate?

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The question "On a scale from 0 to 10 how would you rate your satisfaction with Larian's homebew D&D5e interpretation of the rules (only answer if you are familiar with the rules)" is bugged. You have to answer it to complete the survey.

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👍🏼

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Little question:

Should the research focus in this specific community or expand them to others communities?

If I do so, we will lose the track what our community thinks yet we’ll lose the bias of focusing in this specific universe.

As this specific community have deeper understanding of the rules compared to the others, I’ll have to rephrase some of sentences to capture the broader population.

What do you think?

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I think I'll echo Vic's question and ask how does one participate?


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Originally Posted by Dexai
I think I'll echo Vic's question and ask how does one participate?


There was a link at the first post for it.

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Why is my AVG antivirus stopping a process on the link called blacklist?


Reality is Merely and Illusion, Albeit a very persistant one - Albert Einstein
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bumping because there once was a link to the survey in the first post, though it seems to have been replaced with a link to the pdf results. I assume this is a mistake...OP?

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Originally Posted by mrfuji3
bumping because there once was a link to the survey in the first post, though it seems to have been replaced with a link to the pdf results. I assume this is a mistake...OP?



It was a mistake folks. My bad. I’ll post the link again

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The natural order of the internet: Links tend to change or lead to nowhere grin


I sometimes use thought experiments. I don't necessarily believe in every idea I post for discussion on this forum
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Dear all,

Survey is online again. Please, let the DEVS know your opinions

Thanks

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I was apprehensive, but it is a good survey.
Even if it focuses a lot on 5e implementation, it is fair enough.
Hopefully a good mix of players will respond.

EDIT 1 : the question about "no for-of-war" was a bit confusing for me. I presume it refers to the fact your camera can look everywhere.

EDIT 2 : The "engage all" was a bit surprising also. Some enemies that are near do not engage at all, so the question seemed biased towards claiming all enemies attack, which is not true at all. In the goblin camp (ruined Selune Temple) for example, you only fight goblins that are in the close vicinity, which is not realistic, unless one hits the war drum.

Last edited by Baraz; 24/10/20 07:43 PM.
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Originally Posted by Baraz
I was apprehensive, but it is a good survey.
Even if it focuses a lot on 5e implementation, it is fair enough.
Hopefully a good mix of players will respond.

EDIT 1 : the question about "no for-of-war" was a bit confusing for me. I presume it refers to the fact your camera can look everywhere.

EDIT 2 : The "engage all" was a bit surprising also. Some enemies that are near do not engage at all, so the question seemed biased towards claiming all enemies attack, which is not true at all. In the goblin camp (ruined Selune Temple) for example, you only fight goblins that are in the close vicinity, which is not realistic, unless one hits the war drum.


1- I guess the main problem is the lack of immersion of getting the upper hand in sight as you can see things out of the line of sight of your characters.

2- I see the problem of the question as the system is a little chaotic as it is. Some fights you get that battle spreading to the whole city like in the goblin city and sometimes you can pick a spot fight even being near other foes. For this question you need to think of what would be more reasonably for you: fight all or fight some of the foes in the proximity

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What exactly are you trying to achieve with this survey? It isn't a good measure of the opinions of people who are playing the EA, because it has a very clear selection bias. Only the people who visit the feedback forum will even see it to begin with, which is a very small subset of the total number of people who are playing the EA. It is likely that there is also a non response bias here, as unless everyone who looked at this thread opened it 10 times, there is roughly 10 times as many views of the thread as responses.

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Originally Posted by Sharp
What exactly are you trying to achieve with this survey? It isn't a good measure of the opinions of people who are playing the EA, because it has a very clear selection bias. Only the people who visit the feedback forum will even see it to begin with, which is a very small subset of the total number of people who are playing the EA. It is likely that there is also a non response bias here, as unless everyone who looked at this thread opened it 10 times, there is roughly 10 times as many views of the thread as responses.


Only Larian could made a better survey, but they don't wanna, so lets use what we have.

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Not sure if this was the case just yesterday, but the ads on the result link immediately prompt me for an unavoidable "cleaner" app download. Huge red flag. I would avoid for now

Last edited by SacredWitness; 24/10/20 11:28 PM.
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