Originally Posted by Kendaric
As someone who likes both Solasta and BG 3 to varying degrees:

I really think BG 3 could take a few pointers from Solasta, like the autojump during traveling and a more detailed character background generation (personality tags, influence of background on starting equipment, etc.) and of course the closer implementation of 5e rules. On the other hand Solasta could learn a lot from BG 3, like better dialog and story writing, good UI design and open exploration.

I genuinely think the combat in Solasta is better and more fun than in BG 3, since it doesn't feel as reliant on gimmicks (they exist in Solasta as well, but are used in moderation generally).


Early on for me to fully compare. But I feel there are more pointers for Larian to take vs the other way and not negatively meant that Solasta is the better game. It is just the production values Larian is putting into the game take a lot of people, lot of talent and time, this is peak Bioware levels. As someone said you can't just tell your artists you have to do better and they just can and produce 5x more. The pointers Larian would take from Solasta are not one's that require massive manpower and artistic talent, just more like idea planting and implementing.

Last edited by Horrorscope; 23/10/20 07:37 PM.