Instead of insisting on my view being right and anyone else's being 'stupid' or 'nonsense', my thing has always been giving people choice. The beauty of that is everyone wins. And when everyone wins, you win - you get the bigger pay cheques, you attract the hotter girls. It's like life just hands you all the nice things on a plate for simply not having your head up your arse hole.

Yeah, I build things with code for a living, so I know that what I'm suggesting wouldn't involve a colossal commitment in man hours. Eg - the diehard D&D types get their D&D rules as priority. This is the default game, play tested etc. The 'game configuration' options would be an experimental feature that wouldn't guarantee an ideal experience. But the user can take the risk if they want. The code change I'm suggesting couldn't possibly be anything more significant than if (!gameConfig.missIsActive) { this.activateMiss = false; }. It's only a basic check, right?

Additionally my remarks around the 'missing' feature are only a small portion of my critique. I've no idea what D&D is about (incredibly, you're not supposed to in order to play the game), but I have said that the majority of changes to Larian's turn-based formula have worked brilliantly. The classes are far more balanced. The combat is more interesting. Everything seems to click, until you see a seemingly infinite loop of miss, miss, miss, critical miss.

It didn't seem so snooze-worthy until I'd seen too many of them halfway through the game and just thought, man this is killing the buzz.

What is the problem with letting people disable this 'feature' if you never have to do it yourself? I can't wrap my head around why even suggesting giving people the choice to play a non-D&D version of the game encourages such obstinate vitriol.

BTW, there's surely a way to export data on your game play - if someone can point me in the right direction, I'd be happy to share the stats around my death rate etc which I can 100% guarantee are what I said they are.

Last edited by roo3030; 23/10/20 08:12 PM.