Wyll and Shadowheart are two of my newest favorite characters in games, but I’m struck with a bit of disappointment. Some of their base stats of the feel out of character for them or lead to lackluster gameplay. IIRC they each start with the recommended stat spread for a character of their class, but they don’t perfectly fit that mold.
Wyll in particular left me baffled. He struck a deal with a devil to become the “Blade of Frontiers,” but he seems a bit shortchanged in that deal. We see him training others how to fight with a sword, and we hear him talk up his sword fighting skills all through his first appearance, but he doesn’t live up to it right now.
Putting aside the fact that the “Pact of the Blade” is still in development, I think he should at have a +2 in dexterity rather than a +1 (his stat is currently a 13). I’d gladly swap that 13 with his 14 in intelligence or 15 in constitution.
I’m sure there are plenty of players who are fine with him not being a weapons user, but it’d be nice if we got a choice. Barring choice, I’d always lean towards flavor.
Shadowheart’s case is admittedly more a personal preference but I always associate Trickery Clerics with a sneakier sort of build. That takes Dexterity and Dexterity is currently her lowest stat (9) with a modifier of -1. This naturally makes her worse at stealth and sleight of hand, but it also has implications for her combat stats.
She’s not the type of cleric to get heavy armor, so her AC suffers from a lack of dex. It’s exacerbated by the fact that she focuses on strength, which naturally has no ranged options and pulls you closer to enemy fire so you can land melee weapon attacks.
IIRC she’s statistically the dying-est companion, and I suspect her low AC has something to do with that.
I’d much rather play a dagger-wielding, crossbow firing, dexterity based Shadowheart who can come steal thing with me after using blessing-of-the-trickster over what we have currently.
Looking forward too, when BG3 lets you reach level 8, assuming Divine Strike works the way it does in tabletop, Shadowheart is going to need to feel comfortable making weapon attacks, and right now I don’t feel she is.
I’d either swap her strength with dexterity, or I’d rotate her dexterity, strength and charisma.
Admittedly, dexterity seems pretty off-beat for a cleric, and it is, but trickery is easily the domain most suited for it of any we’ve ever seen.