Agreed. Same thing kind of goes for exploitable environmental effects like burning candle in inventory that can be dropped at will without any action cost. Even restoring sensible action economy it is too much cheese. I liked Bioware's approach in the original game better; straight up enchanted arrows with +1-6 elemental damage.
When you look at the comments on reddit, they are actually pretty positive. Most people are saying they love the shove action cause it's hilarious.
It can still remain hilarious -- without being hilariously broken, by making shove a proper action instead of an oftentimes game-winning bonus action. Given the extreme verticality of the game (which I love), shove would still be a strong option, just less of a meme.