- There should be saving throws for EVERY surface/explosion effect, to at minima, halving damage/effect they do, and at maxima nullifying said effects.
If we can have a DEX save to divide a dragon's breath by 2, we can have it as well to avoid taking full damage into fire or explosions (also making 7th rogue level actually useful).
For example, allowing a DC 15 DEX against explosions, a DC 12 DEX for halving surface damage/effects, and a DC 10 CON to hold concentration could work at the very least. (numbers as examples :p).
- Grease should now be ignited by anything less than a fireball or an exploding gunpowder barrel. Currently the spell is very limited in that regard ; the first fire arrow or firebolt will ignite all the surface, wich is often counterproductive.
- Web is flamable by the 5th rules, so be it.
- AC reduction from acid should only occurs after a failed saving throw, especially for surface effects. Spells like Melf Acid Arrow could however automatically impose an AC malus for X turns on hit, but it will be single-target only.
- Barrels should be far tinier (5-10 liters max) to be 1. transportable and 2. to not create so big AoE on destruction.
Let the "big barrels" do more damage but only able to be moved (with enough STR), not picked up.
Last edited by FenrisC; 23/10/20 10:59 PM.