Originally Posted by Abits
I played the game several times but half of the DND questions are a complete mystery to me. what is Disingagment precious?
anyways, this survey is clearly more for the gameplay guys.


In base 5e rules many of the things they are allowing us to do as a bonus action, shove, disengage, hide, etc, are all full actions. You can't disengage, run across the map and attack. The only time you can is if you have special bonuses like Second Wind, the Mobility feat, or the rogues cunning action etc. Each of these things allow a character to perform certain actions better/differently. By giving everyone these things freely they are taking away from the uniqueness of each class. It also makes combat balance and action economy a joke. There is also the concept that a round in 5e is meant to be a 6 second period, does it really make sense to anyone that you should be able to run 15ft, shove a guy off a cliff, who clearly fights back at the attempt unless caught of guard (this is where the dice check comes in), run another 15ft and make a full attack on another enemy? That's a lot of things to do in just 6 seconds. There's a reason behind why all these things are the way they are in 5e and Larian has thrown it all out the window seemingly for no reason.