Yeah got a quick bomb route, but its still a time sink.
I just think it would be cooler if it was way more expansive in terms of what it teaches, and options to kit out at the start. And skip if desired. I think a tutorial should look a little more like Candlekeep for lvl1, whereas Nautiloid feels more like Irenicus' Dungeon straight into it. But if going that route, then least BG2 dungeon crawl opener had a lot going on with traps and treasure. I like the Nautiloid set up for the story launch, its cool. But even now, where cutscene kind of implies (or at least allows) the PC to imagine they were swooped up in that attack off the street. It would be nice to have a starting equipment purchase, using the haul from the tutorial or some lower amount if skipping through.
Main idea for Prologue tutorial on the Nautiloid would be to introduce at least rogue and spellcaster type. Lae'zel has fighter covered, she basically yells at you to "go get them!" But for tutorial purpose if she showcases warrior it should highlight and show you how to use her class. Lighting up the shove button with a one liner, dipping into the flames, throwing something. Then do the same for a rogue, and spellcaster, to clue in the basic menu's and moves. I think Us Brain could work as rogue kit, since the brain maybe got yanked from someone nice and shifty. But you don't get the spellcasting breakdown unless charname is it, and even then only through experiment. Its not a directed tutorial like it might be, if you run into Gale and he's doing some crazy ass something. Tutorial showing how to handle basic casting, before he gets knocked off the screen in one way or another. Its not like we need to carry the whole crew of 4 the whole time in the Prologue, but it could cycle the other main char types after brawler, cutthroat and caster! Just so the full UI gets a break down. I think the Nautiloid could handle maybe 2 more encounters on the main deck, or stairwells to suss it out.
Last edited by Black_Elk; 23/10/20 11:42 PM.