Hello, people. So I went through the game and I'm currently in the last part of the EA. One of my concern is that the map are very condensed, very crowded with a lot of stuff. Every two steps, you have a subquest or an encounter . I suggest more map, with more empty space where you can walk in nature and explore.

In Baldurs gate 1 , map were usually vast, with only a few encounters in it, which made it feels special. You were basically exploring the map and fog of war, wary, and suddenly, thieves, bears, ogre, and monsters, or a sculptor doing a stone portrait of his love, a kobold mine, some basilisk, some stone statue. you were looking for these and going through every nook and crannies of the map.

At the moment I feel that the map , while its big, and has plenty of things to do, feels very packed up. I'd suggest more empty spaces, and maybe pack some quest in a second map where you reuse assets Just so that when you discovers something, its feel really special. This also lead to situation like the goblin living at one minute walk of the grove, and not knowing that the druid are there.

Last thing, I think it could be great to have a couple of big flat space in the map. A lot of the game feels like a corridor, you're always walking in a trail, surrounded by walls.

What do you think?


If it's what it's takes to save the world, then the world doesn't deserves to be saved - Geralt