Yep, I bet that place catches on fire a lot. I'm kind of curious if it's possible to have the final game a little more dynamic, though. Just because important events are triggered or important NPCs end up burned alive, shouldn't automatically make everyone know that you're responsible. For example, Halsin was instantly praising me as soon as I returned to the grove and saw me for the first time ever. Why? Did he see me do something? None of the goblins did and they all had a much better view. Maybe he should be a little more suspicious at first like "Hey, I think I saw you going into the goblin camp before I escaped. Who are you?". I think it would be fun to roleplay some kind of a double agent who follows the evil path and does all these horrible deeds (according to everyone) but then somehow all the evil plots end up failing due to what appears like luck or coincidence. Maybe I'll name this character Michael Westen, haha.