Larian Banner: Baldur's Gate Patch 9
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Orbax Offline OP
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They should announce them IMO


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Such as?

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Orbax Offline OP
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Originally Posted by macadami
Such as?


Its a lot but a few are
- Companion dialog choices & approval. Gale had some new lore. Someone else had some new stuff I cant remember who.
- Druid grove NPC dialog and a few new options
- Jump taking movement
- Disturbing the items in spider cave starts a fight pretty much immediately
- Some graphics and pathing have changed. Some for the worse - necromancer of thay dungeon glitches out and I keep walking under the floor
edit: and throwing seems totally fkd now.


Stuff like that, I didn't write them all down because I was mainly just experiencing it, but Ive been like "huh, thats new" quite a bit and I have over 200 hours in it. Maybe I just missed it the first few times but a lot is different this time around.

Last edited by Orbax; 24/10/20 03:04 AM.

What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Lately I've only seen that unannounced download a few days ago with no patch notes. Maybe that's responsible? I'd really like some patch notes frown

Last edited by Nezix; 24/10/20 03:13 AM.
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Originally Posted by Nezix
Lately I've only seen that unannounced download a few days ago with no patch notes. Maybe that's responsible? I'd really like some patch notes smirk



I was doing a bunch of end game stuff for the last few days and I didn't notice much there (underdark) maybe it was just beginning area stuff? Next playthrough ill take notes laugh


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Originally Posted by discomouse
you have alot of wishes. but i havent seen your post on the main suggestion thread.
posts outside of that are seen as floaters i suspect and the admins likely don't read them.
if you care so much you should go to the main thread with your requests i think.
....
yes i read your past posts. im not belittling you for complaining. but i feel if you have complaints you should speak them tactfully. Please, remember also this isn't a new game its a D&D game so it goes by those rules and everyone who plays D&D will reject anything you say against the rules. this isn't WOW. this is a collective of communal opinions on how they should work. ;/.. im probably bad at english.. its great if you give it a chance just try to understand the balancing rules that make it so great


What. the. hell. are. you. talking. about. rofl


Wrong thead?


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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I thought all the bots were busy influencing American elections lol.


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Also, the goblin fight with Wyll who wants to know where Spike is - near the windmill - no longer immediately terminates if you get the boss to 1 hp like it did before. Anyone else noticing things or am I going crazy?


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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Originally Posted by Orbax
Also, the goblin fight with Wyll who wants to know where Spike is - near the windmill - no longer immediately terminates if you get the boss to 1 hp like it did before. Anyone else noticing things or am I going crazy?


It automatically terminated for me 2 days ago. The other goblins ran off afterwards.

I did notice as well that the windmill, if you stop it, and then reload the area either through a save(after using the brake) or going under the windmill it will be rotating again with no way to stop it or use the brake again.

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Originally Posted by Serax
Originally Posted by Orbax
Also, the goblin fight with Wyll who wants to know where Spike is - near the windmill - no longer immediately terminates if you get the boss to 1 hp like it did before. Anyone else noticing things or am I going crazy?


It automatically terminated for me 2 days ago. The other goblins ran off afterwards.

I did notice as well that the windmill, if you stop it, and then reload the area either through a save(after using the brake) or going under the windmill it will be rotating again with no way to stop it or use the brake again.


Someone mentioned it was about 2 days ago they did some kind of under the hood update, so that lines up I think. Thanks for the tip on the wind mill, Im mid battle and I shall stay away from it haha!


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?
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If you look here https://steamdb.info/app/1086940/depots/
you find that public branch has last been updated 9 days ago.

I have the GOG version with auto updates disabled, but I sometimes still feel like the game works a little differently.

I think it's just EA being EA, stuff not being consistent

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I feel like Goblin Camp has been redesigned slightly - drums of war still work even if you've destroyed them and killing Glut consistently aggros the whole Wing even if you take her "somewhere private"

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Originally Posted by Orbax
Also, the goblin fight with Wyll who wants to know where Spike is - near the windmill - no longer immediately terminates if you get the boss to 1 hp like it did before. Anyone else noticing things or am I going crazy?


In my first playthrough I did the fight once, and the trigger happened instead of killing him and the others ran off. But I (being greedy for xp) re-did the fight but instead tried to focus on the other stuff first. However, he moved away at some point and got an opportunity attack that killed him dead, and this whole surrender thing never happened. So I expect there are just bugs.

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Originally Posted by Orbax
Originally Posted by macadami
Such as?

- Disturbing the items in spider cave starts a fight pretty much immediately

That was already the case for me when I stumbled in there.

Also I dident see any patch? Did I miss something?

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OP is just suffering from noupdateritis.


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