I have been pondering on the game's difficulty lately. I have come to the conclusion that this game needs different difficulty modes. That way players would have, the way they can enjoy games based on different levels of difficulty they prefer.
- Story mode for casual gamers. give players an even Edge on fights.
- Hardcore D&D ( Follows the design principles of D&D in monster design which should be default dif.)
- Larian Tactics mode,( Follows the design principles of Divinity Series with bloated hp, and such.)
- And that Ultra Extra Difficult mode for Divinity Veterans that Larian calls "challenge mode".