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Originally Posted by Vhaldez
[quote=VincentNZ]
Yep. Ethel, Cazador and Raphael are all going to come back in Act 2 but the Absolute and the tadpole along with everything to do with that seems to have little bearing on the story so far. It was not a good call to lead into Act 1 without a hook past "we need a healer" as the plot feels like a wild goose chase where the player is kind of along for the ride.

Come to think of it, the Absolute (?) saving you at the end of the Nautiloid section is a HUGE deus ex machina that is never addressed or explained. The story kind of dies in its cradle because of that, lol.


I really doubt the Absolute was the one to save our party... I'd go with some tadpole self-preservation mechanism or Avernus based (Raphael?) intervention.

From what I gathered everyone in the pods was meant to be delivered for further processing (indoctrination) to Moonrise Towers, due to our little plane crash we've found ourselves outside the pods and scrambled out before they could come to collect us - which they obviously did with the other survivors (btw judging from postsign at Mountain pass the Moonlight Towers are to the west just like the corpse on the beach said). So now they are looking for stragglers which are to be eliminated on sight (though that search party was really kinda pathetic).

Going by all other "True Souls" we meet the memory of abduction and tadpole implantation is supposed to be supressed as they all believe they'd been given powers from the Absolute at initiation in Moonrise Towers (no insight on anything inside their brain).


Last edited by Azarielle; 24/10/20 01:07 PM.
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Originally Posted by Azarielle

I really doubt the Absolute was the one to save our party... I'd go with some tadpole self-preservation mechanism or Avernus based (Raphael?) intervention.



I'm just going through a process of elimination on what is the dumbest possible thing that could have saved us. Maybe by the actual end of the game it will make perfect sense, right now though my money is on the Absolute.

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Originally Posted by Vhaldez

The tadpole is a redundant plot point actually. It is irrelevant by the time you discover it is in stasis through Ethel / Omeluum and will (hopefully) become irrelevant after Moonrise. The reason you find Act 1 too long, I think, is because the primary antagonist is supposed to not show up until the very end of the Act. We really have no idea what the story is about yet, so everything we have done up to now is busy work.

This. There are other short stories in EA, some of them seem really good (specifically the hag plot. Unfortunately it's so buggy I never finished it), but most of them are mostly self contained. The big main plot is a big nothing right now.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
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Originally Posted by Vhaldez
[quote=VincentNZ]
Come to think of it, the Absolute (?) saving you at the end of the Nautiloid section is a HUGE deus ex machina that is never addressed or explained. The story kind of dies in its cradle because of that, lol.


That's been bothering me ever since I first saw it. Act 1 is a lot of player hours to spend without any real hint of how that happened. We can assume it was the Absolute's magic, or some inherent power in the tadpole that only manifests once (it doesn't save you elsewhere). I think Larian could drop a few more hints about it. Nothing was left that unexplained about the initial setup in the DOS games.

Back on topic -- There are two connected things that suggest Act 1 isn't complete yet:

First, Larian's statement that the party will probably be locked after Act 1. And second, the hints that there will be 4 more companions to choose from. That would mean Larian has to shove those 4 new companion encounters into Act 1 somewhere, including all the associated camp dialogs and inter-party drama.

Last edited by Frumpkis; 24/10/20 03:49 PM.
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Originally Posted by Frumpkis

First, Larian's statement that the party will probably be locked after Act 1. And second, the hints that there will be 4 more companions to choose from. That would mean Larian has to shove those 4 new companion encounters into Act 1 somewhere, including all the associated camp dialogs and inter-party drama.

So. Stupid.
I wish Larian would stop sabotaging their own game. Why waste so many resources on creating the camp simply to make it redundant after a third of the game?


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
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Originally Posted by Azarielle
I'm pretty sure we're currently missing the rest of the Risen Road Area and the whole Mountain Pass with resolution to Gith creche quest plus Moonrise Towers.

And I've also read a confirmation of 3 Acts somewhere, with ACT 2 being the largest.


I'm guessing Act 2 will be Baldur's Gate, and that apparently is going to be huge wink


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Originally Posted by spaceweed10™
Originally Posted by Azarielle
I'm pretty sure we're currently missing the rest of the Risen Road Area and the whole Mountain Pass with resolution to Gith creche quest plus Moonrise Towers.

And I've also read a confirmation of 3 Acts somewhere, with ACT 2 being the largest.


I'm guessing Act 2 will be Baldur's Gate, and that apparently is going to be huge wink


Act 2 is Moonrise towers now whether you go there through the mountain pass or the underdark that remains to be seen.
There seems to be at least 3 top way roads and 1 underdark road to reach there.

Baldur's Gate could be Act 3 or 4... who knows.

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Originally Posted by Nicottia
Originally Posted by trengilly
I'm pretty sure we only get 90% of Act I and whatever happens at Moonrise Tower will be the conclusion to the act.


Oh, I highly doubt we have ''90%'' of act 1 done. After all, there 3 routes to the Moonrise Towers. One is that mountain pass, another is supposed to be a path through some forest/swamp? So maybe we've got like 60% of the act 1 actually available. That's of course assuming that the other 2 ways of reaching the towers are as large as the Underdark is. wink

And I dunno about you, but finishing everything we have currently available to us (basically having meta knowledge of what's where and such) took me 45h. My first run took me 70h, and on my 2nd run I discovered I accidentally skipped some things. Now I wonder how long it would take me to do everything on a 3rd run? But so far I'm waiting until we get some sort of patch/hotfixes to go through all of that again. wink


I just finished it and did think that it ended a bit suddenly.
Now that you mentioned it I was reminded of the different routes too!

I definitely think that we have some way to go in Act 1, usually acts do end with some kind of finale so I am guessing that the Druid part will at least conclude in the Moonrise Towers and then that's the end to Act 1.
I've watched speedruns of the game tho and it's a bit funny lol, I think you could easily stumble into the underdark and end the game a lot earlier than you should. I would've gone down the well if I hadn't watched a speedrun before.

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