That Larian are too set in their ways how things "are done" and can only do things one way. Missing 5 times in a row in NWN: EE still feels better than chipping away at 2000 armor in Divinity.
I strongly agree. Also, on NWN1 on OC chapter 1, when I got fireball, I OHKilled a lot of enemies with a single fireball cast. That was so dope. Those who survived the reflex save was ok.
(...)This seems exactly the game where players should be given a lot of control over how things work. Of course it's a nightmare to balance everything if everything can be adjusted, but let's say there are certain presets for the most popular settings and they test that each of those are enjoyable. Then, players can adjust it further to their liking
I honestly don't care. All masterpiece RPG's are unbalanced and in a low ac environment, some builds are better, in a high ac, others are better, everything in D&D is situational and will be with more options.
If you start putting a toggle for every single feature in your system iit will quickly turn into a swamp of core design.
Perhaps. On the other hand, Larian doesn't want to be restricted by 5e rules while lots of fans just want a 5e experience. I feel like there is no perfect middle ground. I think they should allow some magnitude of adjustability. That, it will be up to mods.
Yep. I can bet that the most popular mod when modding tools become available will fix this ludicrous HP bloat.
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I only played 3e with a group once and having the DM describing how a crit managed to hit on enemy neck, he is bleeding a lot and heavily injured was so dope. on P&P, you know that a single crit can flip the table in your on in your enemy favor and make the combat fells more risky is a huge part of the appeal. I get that Larian needs to please Greeks(D&D fans) and Trojans(DOS2 fans) but making things optional will be a perfect middle ground. Being able to one shot an goblin small army when you get a AoE spell which was a trouble before was also part of the appeal of spell circles on almost every game with tier based spell progression.
Larian don't get it since they are too used to DOS2 and probably most people there din't even played BG1/2...