It's also very interesting to notice how disparate the combat feels for players. I for one have no issue with bloating and I find the combat already too easy. So I hope enemies will keep the HPs they have and will have better AC and better Attack bonuses in the highest difficulty settings.
HP bloat doesn't make the combat harder.
Just a TEDIUM!!!
That is the problem.
I've soloed BG2EE:SoA on Legacy of Bhaal and don't wanna play not cuz is too hard but cuz is a tedium. in many places.
Since Richard Garriott first RPG, part of the appeal of RPG's is power fantasy. I own a 175 lbf crossbow and love practice shooting with it. Now imagine the power to have a eldritch at will crossbow with unlimited ammo and no reload required, is even cooler than a IRL crossbow and that is Eldritch Blast(and BTW crossbow bolts are expensive, you can reuse a lot but eventually they break). If you make even low lv goblins able to sustain multiple shots of this eldritch crossbow, you kill the fantasy of having a cool power. Every game which tier based spell progression appeals to that power fantasy. It is not only for D&D games, Gothic, Ultima and tons of RPG's... And the situation will be worse when we get fireballs and AoE spells. They will fell weak if they can't kill low level goblins like they could in every D&D game.