Nice. It seems that even the word "unplayable" is a matter of opinion now.
I'm under the impression that enemies with more hp is in order to have less enemies on the battlefield. And I don't see why it's a problem
I have the feeling that people don't understand why this change exists. Opponents must be able to withstand in the fight for some time. You can achieve this by increasing their number or by giving them additional stats.
Yeah that's what I said. I don't know much about designing turn based combat, but intuitively I think it is better the have few strong enemies than many week ones. What I can say for sure is that I enjoyed the battles with the strong few monsters much more than when I had to fight hordes of weaker ones