What I don't will ever get used to in RPG is that if a character has the max on some attribute it's supposed to be a master or a natural talent.

So I don't get how a rogue with dexterity 18 (or 20 if modifiers are involved) can line up a long queue of miss or really low damage hits. Seriously, it's like a trained sharpshooter continuosly missing his target.

Same goes for a fighter with 18 strenght that misses, when using big weapons that hardly can not hit a target, in a melee confrontation.

i get there are modifiers, that the enemies are trained too, but come on. I lost count of how manytimes my characters miss or fail against lower level antagonists.

(But again I have to cope with teh fact that my luck is really really bad laugh laugh laugh ).

At least I'm learning how to make the best of terrain, objects, and skills laugh laugh