What I don't will ever get used to in RPG is that if a character has the max on some attribute it's supposed to be a master or a natural talent.
So I don't get how a rogue with dexterity 18 (or 20 if modifiers are involved) can line up a long queue of miss or really low damage hits. Seriously, it's like a trained sharpshooter continuosly missing his target.
Same goes for a fighter with 18 strenght that misses, when using big weapons that hardly can not hit a target, in a melee confrontation.
i get there are modifiers, that the enemies are trained too, but come on. I lost count of how manytimes my characters miss or fail against lower level antagonists.
(But again I have to cope with teh fact that my luck is really really bad ).
At least I'm learning how to make the best of terrain, objects, and skills