Nope. I am, however, limiting myself on what I do, deliberately, to avoid burning myself out on Chapt. 1. I'm doing here what I did for my own NWN module, and in another module, testing out what's there, looking for things that need to be fixed, seeing if there's anything I'd add, whether it's actually "missing" or not. I'm not writing a comprehensive list of scripts that I'd add, or as I did in another NWN module, writing one and submitting it to the mod author because their method of delivering a key to the next level didn't work, so I wrote a script to fix it. I am, however, looking for things like that. If I spend too much time in it, however, I'll burn myself out, and I want to save some of this "new car" feel for release.

So something that did bother me, there's a side quest for the Grove that sends you to a swamp, that's full of running water. If I'm playing as Astarion, how am I going to get to where the quest sends me, all things considered. That's the stuff I'm looking for, and the stuff worth mentioning. A level cap isn't a concern for me, because I understand that in final release, it will be higher, and it may be higher later on in EA too, but subtle things, or maybe glaring issues, need to be accounted for, because if it goes live, and i didn't miss an alternate route, that could be detrimental to trying to find a more peaceful resolution to the Grove.