Now the enemy has more HP and you can't one shot it, and you need to find a way to survive its turn because you can't kill it before that.
It's an additional challenge that requires strategy to beat. Doesn't mean it can't also feel tedius. Maybe it's not the best way to add difficulty. Maybe we should discuss alternative methods of increasing difficulty if more HP is something people don't wanna see.
Except that on D&D there are a lot of strategies to avoid taking any damage. Mirror image for eg, is the most used illusion spell on BG1/2. On Legacy of Bhaal, a LOT of enemies can one shot you and has ridiculous hp bloat, so the game become more a tedium of attacking from long distance with summons, rest and save scumming and when you get Finger of Death or a vorpal weapon, praying to RNGoddess.
Here is my thread explaining the difficulty
https://www.reddit.com/r/baldursgate/comments/hrxn15/my_experience_soloing_soa_lecagy_of_bhaal_as_a/[
I have the feeling that people don't understand why this change exists.
Opponents must be able to withstand in the fight for some time.
You can achieve this by increasing their number or by giving them additional stats.
5e is ALREADY the edition with most HP bloat ever except 4e.
Sustaing some time and sustain DOZENS of arbalest shots are two different things.
The appeal of the combat on D&D is that an single critical can flip the table. With low ac/high hp rules this isn't truth.
Nice. It seems that even the word "unplayable" is a matter of opinion now.
I'm under the impression that enemies with more hp is in order to have less enemies on the battlefield. And I don't see why it's a problem
I have the feeling that people don't understand why this change exists.
Opponents must be able to withstand in the fight for some time.
You can achieve this by increasing their number or by giving them additional stats.
Yeah that's what I said. I don't know much about designing turn based combat, but intuitively I think it is better the have few strong enemies than many week ones. What I can say for sure is that I enjoyed the battles with the strong few monsters much more than when I had to fight hordes of weaker ones
We din't saw fireball, nor fighters with 2 attacks per round, on ToEE the best battles that I had was very long battles.
Without these changes, fighting the minotaurs would be terribly easy, especially at 5lvl (Even now it's not difficult).
Some enemies need upgrades if they are to be challenging. Theoretically, you can give more difficult enemies, but this has limitations.
Call it a high level minotaur and give cool abilities and powers, not just inflate his hp. That is boooring.