Originally Posted by Rhobar121
Originally Posted by Demoulius
IIRC hookhorrors actually had a little less hp but they got some insame abilities they shouldnt have. They should have 75hp. They do normally have multi attack to attack twice though

Spectator should have 39 hp, is medium not large and are generally friendly creatures.

Bullete should have 94hp. Dont recall what it actually has ingame. Its aoe jump is actually a feature of the bulette but not of other creatures. It also has a ranged attack it shouldnt have.

Minotaurs have multi attack, a jump aoe attack and a shockwave ability they shouldnt have. Hp should be 76. Minotaurs do have a special charge but they need to move a certain distance before they can use that ability.

And before people acuse me of beeing a dnd purist or something, an extra ability here or there is fine. But do it in moderation. Giving Minotaurs a melee cleave for example would make sense and doesent sound to broken.

Giving them multi attack and an aoe jump gives them 3 attacks. One which can also knock you down if you fail a str test. They are balanced around having 1 attack with the greataxe or a running gore attack. Using their reckless ability to gain advantage but also granting it to attacks against them.

They hit hard but you csn hit them easily as well. Currently they not only hit hard, their movement is somany times more then ut should be thst its basicly a joke...



Without these changes, fighting the minotaurs would be terribly easy, especially at 5lvl (Even now it's not difficult).
Some enemies need upgrades if they are to be challenging. Theoretically, you can give more difficult enemies, but this has limitations.


Then add one or two minotaurs or use a more powerfull creature... Minotaurs are FP3...

+ Every fight doesn't have to be that challenging. This is a BG/FR/D&D RP game... Combats are not supposed to be the main feature and focus, even if there are important.

Last edited by Maximuuus; 24/10/20 12:41 PM.

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