It appears the feat Great Weapon FIghting style isn't considered in the combat log, sady. A new roll seems to happen automatically on the hit roll rolling a 1 or 2. It's really taking ages to see a 1 or 2 in the damage roll, not sure though?
Originally Posted by Bufotenina
What I don't will ever get used to in RPG is that if a character has the max on some attribute it's supposed to be a master or a natural talent.
So I don't get how a rogue with dexterity 18 (or 20 if modifiers are involved) can line up a long queue of miss or really low damage hits. Seriously, it's like a trained sharpshooter continuosly missing his target.
Same goes for a fighter with 18 strenght that misses, when using big weapons that hardly can not hit a target, in a melee confrontation.
Yeah, but that's D&D. You have to also consider the enemy's Armor Class. An attribute of 18 gives you a modifier on the hit roll of +4, which is "but" a 20% to-hit chance increase over a character with Strength 10. With proficiency +2 you have an overall attack bonus +6. An opponent with an AC of 15 long-term is going to be hit 60% of the time assuming no advantage/disadvantage. AC15- Attack bonus 6=9, which is what you need to roll http://media.zerohitpoints.com/images/higherthan.png
The same character with Strength of 0 would hit 40% of the time. That is over many many many attacks. If he has no weapon proficiency (+2 bonus) for the big sword being used (which would be a likely thing, say a caster type), he would only hit 30% of the time. On later levels that gap between characters increases, as proficiency bonus increases. The game currently only deals up to levels 4 (+2 bonus from proficiency).
That's on the to-hit end. That strength bonus is also applied on the damage roll on each hit. That's a +4 damage on each succesful hit. So that 18 Strength character doesn't merely hit more consistently in the long run, he also consistently deals more damage. I'd really like for the game to track stats such as Pillars Of Eternity does.