Originally Posted by Bufotenina
What I don't will ever get used to in RPG is that if a character has the max on some attribute it's supposed to be a master or a natural talent.

So I don't get how a rogue with dexterity 18 (or 20 if modifiers are involved) can line up a long queue of miss or really low damage hits. Seriously, it's like a trained sharpshooter continuosly missing his target.

Same goes for a fighter with 18 strenght that misses, when using big weapons that hardly can not hit a target, in a melee confrontation.
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I'm finding myself in agreement having spent many hours playing with a virtual dice that seems to have a particular liking for rolling 3s. I don't know how it all fits in with the D&D rules as I'm not a player but it feels like the dice roll being by far the major deciding factor in any given succeed/fail situation with character skills being only a very minor influence seems completely the wrong way round.


J'aime le fromage.