It feels like darkvision was implemented as a blue-white light effect that follows the characters that have it. I'm happy with how it lights up dungeons, but I feel like I'm missing out on the atmosphere. When I light up all the torches, braziers, and candles my non-darkvision characters get an inviting flickery fire-like glow everywhere but my darkvision characters have those lights overridden by the fluorescent light effect. Even though everything is lit up and bright around them they're still seeing it like darkvision.
It would be really nice if darkvision worked like a fog of war effect. Characters without darkvision stay the same, characters with darkvision see everything in light the same but instead of dark shadows it's visible & greyed out for a distance.
This would also allow for superior darkvision to be more of a variation than just a brighter light; those characters could see some faded colour and further into the fog of war effect.
How it works now feels pretty outdated - very much like the old NwN games where you could flick a switch and have your blue flashlight eyes turn on. I get that there was technical limitations back then, but I'd hope it could be done a bit more natural or 'realistic' to the description given.