Originally Posted by Frumpkis
Originally Posted by pill0ws
I think a more interesting dynamic is already in place. If you choose to do certain things in the game, you can lose Astarion. Other things, you can lose Wyll. I believe Shadowheart will disappear too if you make certain decsions.


This would force players to act in certain ways just to keep a preferred class in their party. If I really want a wizard in my group and there isn't a way to hire a mercenary for that role, then I'm basically forced to keep Gale happy. Or at least not mad enough to leave.

Maybe we'll be able to hire mercenaries after Act 1 to fill a needed slot in the party, like DoS. Until we know for sure, I'd like the option to keep any of these companions from leaving unless I do something really extreme. I don't want my actions forced in a certain direction just because I want a Wizard in the party.


Would that really be so bad? Unless they reduce barrels/elemental arrows/healing food (which I hope they do) you don't really need a balanced party in this game so far.
And we don't know what the other characters will be yet, my hope is that there's a good/evil npc for each role. So your evil githyanki warrior leaves because you just can't stop doing helpful sidequests but you can replace her role with a tanky good natured paladin, or your kind-hearted wizard leaves but an evil sorcerer is down to kick puppies with you. Maybe it's not the exact class you were hoping for, but I'd be surprised if they left you completely without options.