I'm absolutely not a GM and I'm not a D&D tabletop player but I try to understand things.
Let me know if I'm wrong.
I'll consider a character level 3 with a basic 1D8 weapon (average damage 4), an attack roll modifier of +3, a proficiency bonus to weapon +2.
D&D Goblins : 15 AC with shield / 7 HP
Modifier + Proficiency = 5
Dice roll needed : 10 (50%)
Hit to kill : 2
Average attack to hit and kill : 4
Total turn to kill one goblin : 1
Larian's Goblin : 10 AC with shield / 12 HP
Modifier + Proficiency = 5
Dice roll needed : 5 (75%)
Hit to kill : 3
Average attack to hit and kill : 4
Total turn to kill one goblin : 1
It looks like actually it changes absolutely nothing about goblins.
So what's the point of changing these stats except you see "75%" instead of "50%" ?
Wouldn't it be easier to stick a little bit more to the rules, and just add an additionnal +1, +2 or even +3 bonus to the attack roll if you're higher instead of an advantage (+1 means +5% chance of hit, +2 means +10%, +3 means +15%).
Or maybe just decrease the AC but not changing the HP so combats are faster ?
Last edited by Maximuuus; 24/10/20 01:36 PM.