Also, the goblin fight with Wyll who wants to know where Spike is - near the windmill - no longer immediately terminates if you get the boss to 1 hp like it did before. Anyone else noticing things or am I going crazy?
It automatically terminated for me 2 days ago. The other goblins ran off afterwards.
I did notice as well that the windmill, if you stop it, and then reload the area either through a save(after using the brake) or going under the windmill it will be rotating again with no way to stop it or use the brake again.