Originally Posted by Serax
Originally Posted by Orbax
Also, the goblin fight with Wyll who wants to know where Spike is - near the windmill - no longer immediately terminates if you get the boss to 1 hp like it did before. Anyone else noticing things or am I going crazy?


It automatically terminated for me 2 days ago. The other goblins ran off afterwards.

I did notice as well that the windmill, if you stop it, and then reload the area either through a save(after using the brake) or going under the windmill it will be rotating again with no way to stop it or use the brake again.


Someone mentioned it was about 2 days ago they did some kind of under the hood update, so that lines up I think. Thanks for the tip on the wind mill, Im mid battle and I shall stay away from it haha!


What is the problem you are solving? Does your proposed change solve the problem? Is your change feasible? What else will be affected by your change? Will your change impact revenue? Does your change align with the goals and strategies of the organizations (Larian, WotC)?