Originally Posted by Abits
Originally Posted by Tuco
Originally Posted by azarhal

They want feedback on basic gameplay first, and going by the reaction to the homebrew stuff, it was a wise choice. If there was more levels, they would have had way more stuff to alter based on feedbacks which means longer development.

The level 5+ content is clearly not there as the few enemies with level 5 features are either buggy or have incomplete feature-set. The level 4 cap isn't a case of "lock players at that level", it's a case of "we haven't implemented anything beyond that level yet".

Well, thanks for the detailed explanation even if I didn't actually need a single word of it.

Commenting on the fact that being capped on progression can feel demotivating is a bit different than complaining that you don't understand why.
And none of this changes a word of what I said about several classes barely reaching a point where their differences start to shine at such a low level cap.

It's not even like I was exploring any novel notion. "D&D starts getting good from level 5 going on" is a commonly shared sentiment in the tabletop community, too.



The question is why to raise the issue if you are aware to all of that and don't even argue? Just to say you feel demoralised? It's fine I guess, but I don't see much potential for a productive discussion



Not sure what the big deal is; was just asking if anyone has the same issue I have with lack of levelling and motivation.