Originally Posted by 00zim00
I have noticed alot of people using the
gloves and not knowing they bane you to if you don't have the mark.


Also if you get a race cantrip you may not have the ability score to hit as often. eg: high elf using a int based cantrip.

Not the mention the 80% thing is a fallacy since people only notices the misses and not the hits. Tho I must admit saving throw cantrips seem to have a way lower to hit then attack roll cantrips at this stage of the game. Wonder if it has something to do with the HP bloat and lower AC of all the creatures, maybe they didn't alter the saves or increased them.

Early level your spell DC to overcome the effects is relatively low. For example to overcome sacred flame the enemy has to pass a dex test. Your DC is (most likely) 8+2+3=13. Goblins (to name an easy example) have a dex of 14 so get +2 on that roll and only need a 11 to pass it. Meaning they pass half of the time. If you find one with a higher dex or if your spellcasting mod isent optimized it would be worse.

That said, those spells cant miss; only be resisted so in some cases are still the best option to take with regards to attacking spells.