right now, there is a conflict in the game between us, knowing that we'll turn into mindflayers any second, and camp being the place where most of the interactions with companions happen.
I did a playthrough the other week where I purposefully went to camp as little as humanly possible, and unsurprisingly, I know NOTHING about my companions. This is really unfortunate. For me, going to camp after every fight just to see what my companions think about it, is immerion breaking, but just as important if you want to build relationships.
How could Larian solve this problem?
Yeah, I also experienced this problem, to some extent.
I always rest as little as possible in these games. For me resting is something reserved to when your characters are tired (if the game includes that as a mechanic) or when you are in a genuinely bad shape and you know some significant challenge is ahead.
As a consequence, across this entire alpha, I learned most of the "companion reveals" through this forum first and first-hand only in a second moment, because I had hardly any in-game chances to have interactions with them (outside of the optional "on-the-road" conversations".