Originally Posted by drimaxus
Is someone else missing the idea of camping in different spots along your journey instead of always going back to a same camp? It removes that sense of "travelling". I prefer the way Pathfinder Kingmaker does it, where you either find a safe spot outside or pay at an inn... much more like old school D&D where camping was a big part of it.


Oh, that's me. Definitely. Completely not a fan of this idea of an "instanced" camp that exist in a pocket dimension separate from the game world.
I honestly would have gone for something a bit more "contextual" with this. Or in alternative a simpler (on a technical level, but still more complex, rewarding and immersive) system like the one used in Pathfinder Kingmaker.
Of course, the latter isn't a great match, since Larian apparently think that introducing the notion of passing time and day/night cycles in their games is "too much of a technical challenge".

I don't want to start sounding too bitter about this, but sometimes I DO wonder what happened to the same Swen that blogged about the dream of "building the greatest RPG to dwarf them all" and constantly mentioned Ultima VII as a model and an inspiration.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN