Originally Posted by Bufotenina
I think we should wait the full release, in OS you have four different difficulty levels, in almost all the games I play there's a choice on how difficult the game should be.

I don't know if that is doable due to the fact that BG3 relay on D&D rules, still I think they would do a difficulty choose menu (unless they are going to risk lots of players quiting the game because they're not interested on spend time searching a strategy or that get tired fi they line up a seires of natural 1s ).

To me is catchy the fact that I have to find the smart use of barrels, altitude, spells ^^ (but sometimes I really want to throw the pc out of the windows laugh laugh )



Mentioning future difficulties (you did not say this btw) what is with this notion that increased HP is the only way to balance difficulty level?? So many other ways to make encounters harder that does not even need to scale HP in any way. In my mind HP is the lazy way to increase difficulty of an encounter as there are way more compelling ways to do so that keep encounter fast and lethal without sacrificing tactics