I mean, hp beeing used to make the game more difficult works. Even if its a rather lazy way of making the combat more difficult.
HP inflation makes the game X more hard and X³ more boring.
Glad to see this thread getting as long as it is -- let's hope Larian is taking notice.
For me the thing I don't like about HP bloat is the way it nerfs casters. Sacred flame should be just as strong as firebolt but it's not because you have a much better chance at making to hit roll than having the enemy fail its savings roll. Unless you increase the power of sleep and fireball to make up for bloated HP those spells are effectively nerfed meaning the caster can no longer serve as crowd control.
Yep. Lets hope that someone in Larian is taking feedback into account.
And as I've said months ago. One change on AC/hp will need to lead to a
CHAIN REACTION OF CHANGES If enemies has 2x hp but half miss change, you din't just messed with the marital combat making the game less lethal but with equal pacing. You made all spells which deals damage or scale with hp half as effective.