Originally Posted by Frumpkis
Originally Posted by Demoulius
I find it amazing how people see a problem here tbh... what do you guhs want? That after someone goes down players have to jump through hoops to get them back on their feet?


That's not the problem. The problem is the way a single remaining enemy is programmed to keep attacking the weakest party character, even if it's downed. That becomes a player exploit, as in the OP's example where one party member can keep throwing heals on the downed member to retain that enemy focus, and the rest can attack while being ignored.

I brought this up in another thread, about how unrealistic it felt to see a single remaining enemy (not a boss) attacking the downed party member on the floor, while ignoring the other rest of my party about to hill him because we were being ignored.

No intelligent enemy would act that way. If you have knocked one member of an opposing force unconscious, why would you suddenly ignore the other three threats and keep whacking the one on the floor? What's the greater risk, those three who are about to attack, or the chance that the one you're hitting might get back up with a Help action? It feels like just a poorly designed "go for weakest party member" AI routine.


I agree. The enemy should rather attack the character who came to help the one down.