The point of misses is showcasing bad strategy and character builds. Without misses, the +1 sword or bow means less. That +1 will help your chance to hit, as you level and stats increase you have even better chance to hit, as you cast spells and increase offense while decreasing defense, you have even more chance to hit. This shows how experienced at combat your characters have become over time.
Beyond the whole elevation issue (some hate it, others don't mind it), there is also darkness and disadvantage. Some people don't realize you can't cast missile/ranged weapons if you "threatened" by an enemy in proximity to you. Also targets that are partially obscured by darkness or totally in the shadows are harder to hit. Putting light effects on or around that target increases chance to it, or adding darkvision to your non-elvish characters will increase their chance to hit.
Other than that, yes, flanking/behind and being above targets make it easier to hit.
Also spells with saving throws as mentioned before are hard to land at lower levels. Using bane or knocking targets prone helps those spells take effect.
Removing chance to hit in lower difficulty makes all gear and levels somewhat pointless, but I guess thats what people want if they are dropping the difficulty level, easy combat.
Last edited by CMF; 24/10/20 07:55 PM.