I'm all for letting Bethesda keep the lock picking mini game style lock picking. I'm also all for not having to roll the dice every time I try to pick a lock. I did, however, like the one time I did, so far, but that was a special circumstance, I think... I didn't know how tired I was of that minigame style until I played The Outer Worlds though, I liked that system, a lot.

As for making it easier, I imagine, as levels progress beyond what we have now, and if things like Expertise are added, it will get easier over time. Along with Perception, and every other skill that's more passive than active, despite having to actually disarm a trap or unlock whatever it is that's being unlocked.