Kind of like skyrim.
It seems odd I can't directly interact with locks and maybe traps.
If certain classes have affinity then make it easier with more time and resistant lockpics.
Also why can't I see how difficult the lock is before wasting lockpics on it?
This isn't Skyrim, it's Dungeons and Dragons. The ease of which lockpicking is done is based on the CHARACTER's skill with lockpicking, not your skill as the player. More time is not relevant. Harder locks should have a higher DC to pass the Thieves Tools check.
You should definitely be able to make an Investigation of the Lock/Trap and get an idea of how difficult it is, though. It definitely obnoxious design to combine breakable lockpicks with hidden difficulty levels. If you fail the Investigation check, you remain unsure of the difficulty, otherwise you are told of the DC.