I also like that things like Fog Cloud prevent you from targeting enemies deep in it with ranged attacks. But yeah, I like high use of Advantage/Disadvantage...it encourages people moving about the field and doing things other than just "target X" every round and have fun with their turns. Maneuvering around enemies to gain flanking (I use flanking rather than facing...probably not a good idea to use both) or getting to where they can shove someone into something unfortunate (a group favorite for years now) and otherwise actively moving about the board to gain advantage rather than just rolling a die for an attack.
Plus, reading the facing rules, I don't see what they're not using from it. From what I can tell the components are:
Facing is chosen at end of movement/action. Can't be changed except on turn or by reaction.
Attacking from the rear nullifies shields and grants Advantage.
Some creatures don't have the same facings as others.
Rules on how to judge hexes that appear to be next to two different arcs.
That seems to all be handled in BG3.
Last edited by Thrythlind; 25/10/20 03:33 AM.