Originally Posted by DarkRob316
Originally Posted by Mister Monster
I've found, in the game's current state, that Hex: Wisdom works best to help with Shadowheart's atrocious default damage cantrip and Hex:Dexterity to help support Lae'zel's STR-based pushing tactics or casters using grease and ice.


Yea why is Shadowhearts cantrip so bad anyway? Firebolt is good, Eldritch Blast is amazing, but you get maybe 55-60% chance to hit on a good day with Sacred Flame, and that's with the high ground.

Sacred Flame seems gimped compared to other cantrips. Or maybe it's just that firebolt and Eldritch Blast are so much better than all the other cantrips.

As far as Hex goes it seems like there's no sure way to know how it's working in the game, but at least I'm getting some good ideas for experiments to try with it. Il try hexing wisdom and see if I notice Sacred Flame getting better hit chances.

Thanks for the tips guys.


As others have mentioned there are some cantrips/spells that are forcing a DC save on a creature vs an attack roll. DC is 8 + Proficiency + Ability mod of that class. So on Average the DC save for Shadowheart at level 4 would be around DC 13/14, meaning the mob has to roll that number with their saving throws to see if they get hit or not.

those DC saves are good against stuff that has High AC since you can bypass that and force a save. Or if the mob is prone or height its good for targetting to avoid the disadvantages.

For Hex, its great to have the utility to debuff a baddie on a saving throw if you plan to try and knock it prone, Grapples ( when they add it ) or for other potential spells the party has.