The problem with camping is not that it's "too easy" or unlimited according to me.
The problem is that it has absolutely no consequences. Resting is a part of an important D&D mecanics : "ressource management".

Actually there is no ressource management because you just click a button or another and that's it. 5 or 30 sec mater you're full ressources back. That's so bad.

It should absolutely have consequences, such i.e random encounters while you're travelling/resting, eventually malus/bonus while your companions are tired/fresh, the unability to rest while you're in a dungeon, maybe a chance of mob repop,...

I don't really know what to do but the main problem is this ressource management and lack of consequences. Limited rest is bad because that mean players can be stucked. We have to be able to choose when and how often... But it has to be a wise choice, not a totally immersion breaking cheat as it actually is.

Last edited by Maximuuus; 25/10/20 08:47 AM.

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