Originally Posted by Eddiar
Kind of like skyrim.
It seems odd I can't directly interact with locks and maybe traps.

Yeah, but you will trade one oddness, for another. laugh
In current state your character just "somehow do something" and you have no chance of interaction ... when you will get minigame with every lockpick there is potential problem with insignificance of that skill.

Skyrim is actualy perfect example of this problem ... when you buy 100+ lockpicks ... it dont matter that you have lockpicking 15, with enough time and resources you are able to lockpick litteraly anything.
On the other hand, here is good example Oblivion, to remain in Bethesda waters, there it does not matter how big skill you have, my brother was never able to lockpick any "stronger lock" since he was just bad at that minigame. :-/

So ... in this case, it actualy is skill based, its just not your skill, its character skills ... as it should be.
After all, in DnD session i never heard about DM who give to his rogue padlock and piece of wire with words: "So you wanna lockpick? Show me." smile

Originally Posted by Eddiar
Also why can't I see how difficult the lock is before wasting lockpics on it?

This was allready mentioned in sooooooo many feedback post so i bet they know about it ... and hope that will be changed.

On the other hand its odd that we do know how hard will be to steal some item ... we shall know how hard will be to lockpick some chest ... but we will never know how hard it will be to intimidate person, until its too late. laugh
I say we should either see all dificiulties, or none at all!


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown