Yeah, I was also going to write about adding Asian and african facial features. It looks totally off to have caucasian face with dark skin - its exotic, so its cool for individual characters, but that's not how people of color look like or people from Asia. I really hope you have some of those faces scanned as well and just not added to early access.
Overall I hope you take at least all faces and adjust them for the in-game races to make the racial background more obvious. Even better if you can add sliders on top of that or work with morphs for individual face parts (though this is a technical pain in the ass for masking and making it work...)
I second the idea of selecting starting gear and having cultural influences for the look of armor. Its a lot of work to create all those assets, but it makes a huge difference when you can read someones background from looking at his equipment. If dwarfs and humans and elves just have different body types but the armors are the same it really kills off any feeling for it. It doesn't mean that you shouldn't be able to select another races armor in the beginning, but right now everybody feels like a human from Baldur's Gate.
I would also like the option to pick up hoods, gloves and other things during character creation - no need for gameplay effects, I am not looking for ways to improve my stats, but these little things help individualise my characters. I don't like to have to hope for finding something hours later in the game to just get a basic silhouette for my character established.