Originally Posted by Telephasic

4. The way that party dialogue works means the game has basically no roleplaying to speak of. You create all four of your characters, giving them unique classes, alignments, backgrounds, and a few personality traits. But when you talk to NPCs, you are basically given four options - one for each character. That means that there's really one, and only one thing each character can interject at a given time. The characters are all 100% voice acted, which is nice in a way, but there's simply not quite enough flavor put into each one to give a real idea that each of your characters has a unique personality. I mean, my mage chimes in with history/arcana lore from time to time, and people recognize their co-religionists, but my Paladin has said pretty un-Paladin things as well.

A lot of the personality traits overlap one another, yeah. I've been trying out various combinations to try and see if I can come up with four very distinct and different personalities.

One note though, in 5E Paladins aren't bound to be LG anymore. You can have a Paladin who's chaotic, neutral, or even evil. There's no such thing as a "Paladin personality" anymore, since they're just people who are warriors of their god. And if their god is a jerk, well, the Paladin can be a jerk too. smile

That said, it WOULD be nice if some of the dialogue were tilted in alignment directions a bit more.