I just want to add, after playing more that the effect of "something around every corner - literally" has become even more grating.
Ive come to the Underdark and was amazed how beautifully it was made. Really, my compliments to the visual design team - that is outstanding work.
And the goblin main temple is excellent and gorgeous too, as is the rest of the starting area. But the Underdark is even better.
And then... it becomes a series of "something around the corner" and that completely ruins the sense of vastness, of exploration, of immersion into the world. Its not a vast underground area, practically a country into itself - but just a series of closely squished encounters.
There really needs to be some space in between encounters. It wont bother anyone, we have all the fast travel anyone could want and then some. Both the teleporting spots and meta fast travel from anywhere to anywhere - always on.
And it doesnt seem like that should be a problem since all the assets are already made.
Just enlarge the maps a little bit. Give us some space.