I'm really surprised by the percent of people who doens't watn RTwP. Not because I'm stubborn. But I just can't understand what is fun in a long fight consisting of "wait-hit-waiiiiiit-hit-waiiit-hit". The fight against all the goblins made up my mind. I mean, it's just the beginning, we're going to encounter ennemies, and sometimes lot of them, and sometimes lot of weaklings. So please, someone have to tell me WHEN I will enjoy a loooooong and uninteresting turn-based fight againts tons of weaklings.
The point is RTwP is not antagonist with turn-based, it's, from my point of view, more like a complement, at least.
I enjoyed playing turn-base hard and intense fights. But really, this pointless fights during 10, 15, 20 minutes ? I can't get it and this is why I can't get how people can prefer turn-based over RTwP knowing RTwP is IN FACT turn-based !
In fact, in RTwP it's still about round and so you can have auto-pause each round, so RTwP is not being against turn-based fight, it's about being for more fluid battle and more freedom in the management of them. I mean seriously, explain me where is the "strategy" and the "need" of turn-base fight when all you did during the fight is... hit and/or casting basic spells...
But I guess people like to suffer some boring fights or just waste time over it.
Not me and not what I like in videogames, especially this one.