The problem I see is that a stat comparison is always a dice roll, whether we actually see it or not. I'm down with the idea of an active "Search" button, I was surprised it's not in game already. Even that, however, will be a dice roll, your Perception/Investigation vs the DC of whatever it is that could be found. While most games, including this one for passive checks in the current iteration, do the rolls behind the scenes, I'm fine with the rolls that are shown. We have a thread about lock picking where it's pointed out that we should be able to determine the DC of a lock with an Investigation check. This too will involve dice rolls. Thinking about it, there are an awful lot of dice rolls going on for a game that "doesn't feel like DnD" according to a few threads floating around the forums.

There should be, and likely will be, an "iron man" mode, with infrequent saves, and maybe even permadeath. I think it should be tracked too, to see how many players actually use it, and stick with it. As far as reloading saves for dialog choices, there will be players that will do it. I'm not one of them, but they're out here, and their money isn't worth any less than mine. Meaning: They too paid for the game, and they should be able to enjoy it how they see fit. Their save scumming will not adversely affect what I'm doing in SP, and if I were to host a MP game, it wouldn't be allowed, and would be laid out in the first few minutes as a "House Rule". In the end, however, in SP, the only experience they're affecting is their own. Things like food during combat, something I didn't even consider, since I didn't know you could do it until I read about it here, from people that think it shouldn't be a thing, just not doing it will "solve" that "problem". Taking this back to "iron man" mode, maybe eating during combat should count as an action. I'm pretty sure that will outrage some of the people that are currently outraged that it exists though. They found it somehow, right?

At the end of the day, I'm more concerned with things like "I can't take Astarion on a certain quest because it's surrounded by running water". In the current iteration, where we can't play as the Origin characters, I can just leave him in camp, but what happens when he's the main character, since the Origin characters can be the main character? As mentioned, the lack of an active Search/Investigate check puzzles me, since "I'm searching for traps/secret doors" is a pretty common statement around the table. If I spend a lot of time in game, I have to go into Windows Explorer and manually delete Quick/Autosaves, or the game will shoot a corrupted save message, or a "failure to overwrite" error, despite running as Administrator, and having full rights to overwrite the files. Why isn't an option to delete the saves on the Load Game screen? This "feature" is a carry over from DOS 2, where I also experienced it, and I'm not sure I can't attribute it to GoG more than Larian, but it's the only two games, including other games that I've run through GoG where I have this problem. I've only had one actual crash, and I sent in a crash report. But that stuff is way higher on my list of priorities than what some other player may do in their SP campaign.