Originally Posted by pill0ws
Originally Posted by dunehunter
You won’t realize how OP disadvantage/advantage is until you see the dice, I’m playing Solasta and when I see my nature 20 became a nature 1 then I realize it’s a very strong buff/debut. And it shall not be granted so easy.


Hiding the dice is certainly the onlyh way they will ever sneak this shit past the average players head. D&D players already know how ridiculously strong Advantage is. If they showed people what was happening with the dice it would piss them off, and rightfully so, because Advantage was a niche effect that was given out only by certain conditions and class effects. Larian needs to tone back giving out these bonuses so easily.


It just now occurred to me that BG3 does not currently show the dice rolls for advantage (particularly when rolling to disarm traps or in conversations). That might make it clear just how important a bonus advantage really is - it increases the average on a d20 roll by 5, but more than that it greatly increases critical hits and greatly diminishes critical misses (which, granted, only apply to attacks). It is a huge advantage, but typically you really have to work for it; not so in Early Access. It seems that they are using a variant of the optional "facing" rules from the 5e Dungeon Master's Guide - those rules allow to you get advantage when you hit an opponent from behind. In standard, core D&D facing does not exist and a character is assumed to have a 360 degree visual arc during combat (this, of course, is subject to DM fiat - a DM might decide that a particular foe is singularly focused on a particular task or opponent, and grants advantage to a rear attacker). The thing is - those facing rules also mean that moving from someone's front arc to the back would provoke an opportunity attack, something that we don't need to worry about due to the bonus action jump/disengage. Facing also means that shields only apply to certain arcs as well. I've never used facing, primarily because each round is 6 full seconds and I imagine characters are changing facing constantly throughout the round.