Originally Posted by Argonaut
Their current implementation and design philosophy is awful, and it was awful in the DivOS games as well. It didn't have such a big impact because it didn't have to account for the kind of mechanics and lore that exists in D&D which is bringing it to the forefront. The unfortunate irony is that the older games had superior implementation for a multitude of reasons, as well as other games having better interpretation. RPG and D&D veterans have pointed this out to them and offered them solutions but I highly doubt that we will see significant changes based on how other features such as dialogue have been implemented.


How so? Wondering what you mean when compared to DOS series.